Moana
Live-action feature film
- Year
- 2026
- Role
- Unreal generalist, previz and postviz
- Studio
- Walt Disney Studios, with UPP
- Tools
- Unreal Engine 5
Previz and postviz for Disney's live-action Moana. I handled camera animation, materials, foliage, the ocean and optimisation, and adapted the Ultra Dynamic Sky plugin to the production's needs.
