BLAST
Cinematic car chase
- Year
- 2026
- Role
- Animation, VFX and lighting
- Studio
- Personal project
- Tools
- Blender, Launch Control, Unreal Engine 5, City Sample, Zibra AI
A cinematic car chase built from Blender animation to final render in Unreal Engine 5. Driving paths, speed, timing and the rollover were animated in Blender with the Launch Control rig. In Unreal, the cars use the deformable vehicle rig from Epic's City Sample, so they dent and crumple on impact. The blast is a volumetric VDB simulation played back in real time with Zibra AI, and every shot got its own lighting pass. Streets by PixelPress and characters by WillProps and Cosmos by Leartes, from Fab.



