Samani Estrada

BLAST

Cinematic car chase

Year
2026
Role
Animation, VFX and lighting
Studio
Personal project
Tools
Blender, Launch Control, Unreal Engine 5, City Sample, Zibra AI

A cinematic car chase built from Blender animation to final render in Unreal Engine 5. Driving paths, speed, timing and the rollover were animated in Blender with the Launch Control rig. In Unreal, the cars use the deformable vehicle rig from Epic's City Sample, so they dent and crumple on impact. The blast is a volumetric VDB simulation played back in real time with Zibra AI, and every shot got its own lighting pass. Streets by PixelPress and characters by WillProps and Cosmos by Leartes, from Fab.