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VAT decorative animals VFX

  • Writer: Samani Estrada Ramos
    Samani Estrada Ramos
  • Sep 5, 2023
  • 1 min read

Hi today I bring my experience creating Virtual Animated Textures for decorative animals and implementation with character limited interaction.

I started this journey trying to use bones animations for decorative animals, soon I found that the best way of doing it was trought VAT, I follow this two tutorials



and




and after a series of trial and error I finally managed to arrive to an acceptable result.

This first picture is the setup of my niagara emitter with the custom scratch pad for animation from the first tutorial this is simply setting up a loop on the required amount of frames connected to the Material, as you can see here I added a Point Atraction Force for tracking the position of the player, this position is updated in real-time in the Blueprint


This is the custom Scratch Pad for Animation

This is how my BP looks to send the location of the player to Niagara.

Finally this is how the Material looks after using the provided BP by Trash Praxis


And this is the final result




Thank you for reading!









 
 
 

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