Projects
[UNDER NDA] -AAA Branching Narrative Horror Game (2027)
Worked in the cinematic art department as Camera Artist in Unreal Engine 5 as part of Room8 Group
Moana (2026) - Feature film, Walt Disney Studios
Worked in the previz and postviz stages as a Unreal Engine Generalist as part of UPP
OffTheGrid (2025) - Cinematics and Trailer, Gunzilla Games
Worked as a Unreal Engine Generalist, for the trailer and Cinematicsas part of UPP
[PROJECT SURVIVE] - First personh orror survival Game, CI Games- Batfields
Worked as a VFX Artist for real time in game as well as cinematic sequences.
Un Bosque Encantado [Enchanted Forest] (2018) - Animated/ puppets series for Children
Worked as a Multicam TV Editor and Junior compositor
CV
Professional Experience
Room8 Group- Senior Cinematic Artist
2025-Present
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Created and animated in-engine cinematic cameras for an AAA game project, applying advanced Sequencer workflows.
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Applied advanced UE5 cinematic tools to ensure consistency across sequences, maintaining style guides and technical quality bars.
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Managed feedback and revision cycles via ShotGrid and Jira within a large-scale remote production pipeline.
2023-2025
UPP S.A.S - Unreal Engine Generalist Artist
Creation of Environments, Layout, Cameras setup and sequencer usage, Shader
Graph Material editor and Material creation, and Animation.
● MetaHuman Pipeline, MetaHuman Animator and Mocap Cleaning
● Developed proprietary toolsets to bolster composition process and streamline workflow.
● Experience Using Physically based Path Traced Renderer in Unreal Engine 5 for Cinematics
and previsualizations.
● Advance work with Blueprints and Procedural Generation, Including Houdini Engine.
2022-2023
Real-Time VFX Artist at Batfields S.R.O
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Spearhead the creation of visually captivating VFX within Unreal Engine 5 for a cutting-edge video game title.
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Skillfully troubleshoot errors and optimize the pipeline, ensuring smooth project execution.
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Pioneered the development of proprietary toolsets, significantly enhancing the composition process and workflow efficiency.
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Crafted high-quality Real-Time VFX assets through advanced techniques, contributing to the game's immersive experience.
2018-2019
Aruba, A Hewlett Packard Enterprise Company-Video Creator and Marketing Specialist
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Directed video production for marketing initiatives across Latin American countries, reporting directly to company management in the USA.
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Assumed end-to-end responsibilities, from content creation to quality assurance, ensuring alignment with branding and messaging.
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Orchestrated video editing, digital composition, and post-production pipelines, collaborating with agencies for seamless execution.
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Demonstrated expertise in VFX creation for special events and large-scale projections at corporate gatherings.
2017-2018
Junior Compositor- TV Editor
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TV editing for multicam series
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Played a pivotal role in editing and compositing the children's TV series "Un Bosque Encantado" for Canal 13 Colombia.
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Expertly utilized After Effects for compositing, creating engaging 2.5D environments, chroma keying, rotoscoping, VFX, and color correction.
CV
Education
2019-2022
Master in Arts at Academy of Performing Arts in Prague, (FAMU) Montage and Dramaturgy for Film and Digital Cinema
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Developed advanced skills in film editing and storytelling techniques, specializing in the digital cinema landscape.
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Created compelling narratives through precise montage and strategic dramaturgy.
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Collaborated with industry professionals on a range of projects, enhancing proficiency in film post-production.
2013-2017
Bachelor in Arts (B.A.) National University of Colombia, School of Film and TV Directing for Film and TV
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Gained a solid foundation in directing principles and techniques for both film and television formats.
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Led collaborative projects, managing creative teams and overseeing production from concept to execution.
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Developed a nuanced understanding of visual storytelling, contributing to a diverse range of audiovisual works.