Light-reactive explosion
Real-time VFX
- Year
- 2026
- Role
- VFX artist
- Studio
- Personal project
- Tools
- Houdini, Unreal Engine 5, SideFX Labs
An explosion simulated in Houdini (about two hours) and brought into Unreal with the SideFX Labs six-way lighting shader. It responds to the direction of the sun and runs smoothly in real time with 8K textures.
